Because why not?
Wub Wub Drifts
Glitch Thief
(The obvious answer being that a glitchy dubstep sound is the complete antithesis of everything the Marvin's Mittens soundtrack is... but that still isn't really a deterrent when I can't sleep and crave the wub wub wub...)
Wednesday, December 12, 2012
Sunday, December 9, 2012
MARVIN'S MITTENS!!!!!!!!!!!
Are the exclamation marks overkill? You know what? I don't think so.
Don't wanna read anything else? Just go get the game!
Curious what I'm using such ridiculously elaborate punctation for???????????? ...? Read on! (!!!)
Marvin's Mittens is out and available for purchase. This is a game conceived and partly directed by yours truly. I did art, art direction, high level design, level design, voice work, SFX and... the soundtrack.
Oh how I've laboured on this soundtrack:
http://mikeok.bandcamp.com/album/marvins-mittens-ost
But enough about me and my sweet, sweet sounds. This project was started with some old friends (we're talking elementary school), but along the way, I've made some other friendships that will last a lifetime. When conceived, Marvin's Mittens looked like a little pixel art one-off in my head. But we brought on artists and level designers and programmers who took this project, in every possible way, to the next level. Instead of spending a few months, or maybe a year, making something fun to help Jason Nuyens learn programming, we forged a game development alliance and developed an amazing game over more than five years (!). It's been a pretty awesome project, even if we did get really tired of it and spend a lot of time dragging our heels to the finish line. But the game is something really special, I think. It's family friendly, whimsical, adorable, and still a game. It would be easy to write it off as a toy or a kids game, but there's actually quite a bit of content, some really decent platforming, and this inexplicable more-than-the-sum-of-its-parts-ness to it. It came together and it's a short, but really sweet experience, and I'm incredibly proud to be able to say this is my game. To be clear, all of Breakfall had input and left their mark, but maybe as much as any game that will ever be made, this game is as Mike Keogh as it gets. There are other things I'd like to make, and they're not all combat-free, kid-friendly romps through a snowy wonderland. But it's infused with exactly the sort of personality I strive to add to the audio in every game I've worked on, and the feel of the whole experience is (if I do say so myself) just wonderful. Seeing it through new eyes with testers and previewers (and already a couple of reviews), there's some real magic to Marvin's Mittens.
I'm gonna stop writing, and you're gonna go play it:
http://breakfall.ca/marvinsmittens
Don't wanna read anything else? Just go get the game!
Curious what I'm using such ridiculously elaborate punctation for???????????? ...? Read on! (!!!)
Marvin's Mittens is out and available for purchase. This is a game conceived and partly directed by yours truly. I did art, art direction, high level design, level design, voice work, SFX and... the soundtrack.
Oh how I've laboured on this soundtrack:
http://mikeok.bandcamp.com/album/marvins-mittens-ost
But enough about me and my sweet, sweet sounds. This project was started with some old friends (we're talking elementary school), but along the way, I've made some other friendships that will last a lifetime. When conceived, Marvin's Mittens looked like a little pixel art one-off in my head. But we brought on artists and level designers and programmers who took this project, in every possible way, to the next level. Instead of spending a few months, or maybe a year, making something fun to help Jason Nuyens learn programming, we forged a game development alliance and developed an amazing game over more than five years (!). It's been a pretty awesome project, even if we did get really tired of it and spend a lot of time dragging our heels to the finish line. But the game is something really special, I think. It's family friendly, whimsical, adorable, and still a game. It would be easy to write it off as a toy or a kids game, but there's actually quite a bit of content, some really decent platforming, and this inexplicable more-than-the-sum-of-its-parts-ness to it. It came together and it's a short, but really sweet experience, and I'm incredibly proud to be able to say this is my game. To be clear, all of Breakfall had input and left their mark, but maybe as much as any game that will ever be made, this game is as Mike Keogh as it gets. There are other things I'd like to make, and they're not all combat-free, kid-friendly romps through a snowy wonderland. But it's infused with exactly the sort of personality I strive to add to the audio in every game I've worked on, and the feel of the whole experience is (if I do say so myself) just wonderful. Seeing it through new eyes with testers and previewers (and already a couple of reviews), there's some real magic to Marvin's Mittens.
I'm gonna stop writing, and you're gonna go play it:
http://breakfall.ca/marvinsmittens
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